Blender artist to create isometric tree sprites for a forestry simulation app. Batch rendering pipeline, multiple species, growth stages, and seasons
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TL;DR:
Solo dev student looking for a Blender (or similar) artist to create realistic isometric tree sprites for a forest game.
Each species needs:
5 growth stages (sapling → mature)
3 shape variants per stage:
Slender (suppressed, dense forest)
Normal (species-typical)
Wide (open-grown, domi...